UE4: Garage Scene
Full Sail University Projects \\ Personal Project

Course objective: Model and UV objects using only Maya that would be found in a garage with moderate details that could be used in a video game.

Outcome: The course only required me to model the scene in Maya without textures. This has some post college work applied to it. I touched up and add materials to all of the models from the course scene. I also brought them into UE4 and applied a few PBR textures to certain models and areas within this scene. This is a work in progress scene that is indoor and outdoor.

Tools: Maya, Zbrush, Substance designer

Rendered in UE4.


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Michael Banks - Environment Artist | www.banks3d.com