CSGO: DE_MUSEUM
Personal Project / Game Art

This environment was my third working playable game environment for counter-strike: Global Offensive. It was designed specifically for teamplay and close combat encounters. The layout design was designed by me for close encounter combat in an indoor and outdoor environment. The models in the environment consist of custom models made in maya and models from the csgo tool kit. This map was optimized due to compensate for packet overflows, weapon registration and lag compensation. The map was optimized on the inside and outside. This map was made for bomb defusal and deathmatch.

Some of the particles, models, sounds and custom textures were made by me using valves tool kit, Maya and Photoshop.

The map has working bot navigation system for single player use.

The map was made with an overhead view for the use of personal navigation and team play coordination.

Map download link : MADE SPECIFICALLY FOR A JOB PITCH THIS IS AN UNRELEASED WORKING MAP

 

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Michael Banks - Environment Artist | www.banks3d.com
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