CSGO: AIM_IRAQ
Personal Project / Game Art

This environment was my second working bug free and playable game environment for counter-strike: Global Offensive. It was designed specifically for hard core a/m4a1 close combat training. The layout design was designed by me for hardcore running ak/m4a1 training with close encounters. The models in the environment are standard models that came with the counter-strike global offensive editing tool kit. This map is optimized due to compatibility issues with registration. The optimization is only in the buildings.. The map was made with valves source engine before the operation wildfire update. This map is currently being reworked by me to comply with the most current update (operation wildfire). This map still works with the operation wildfire update.

Some of the particles, models, sounds and custom textures were made by me using valves tool kit, maya and photoshop. I did edit some of left for dead 4 models and retextured to fit into this map that did not come with the csgo tool kit.

The map has working bot navigation system for single player use.

The map was made with an overhead view for the use of personal navigation and team play coordination.

Map download link : http://steamcommunity.com/sharedfiles/filedetails/?id=143522385

 

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